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	<title>Comments for joeberkovitz.com</title>
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	<link>http://joeberkovitz.com/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Fri, 13 Aug 2010 18:04:58 -0400</lastBuildDate>
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		<title>Comment on StandingWave2: an open source AS3 audio library by Torleiv</title>
		<link>http://joeberkovitz.com/blog/2009/05/15/standingwave-open-source-as3-audio/comment-page-1/#comment-89650</link>
		<dc:creator>Torleiv</dc:creator>
		<pubDate>Fri, 13 Aug 2010 18:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=186#comment-89650</guid>
		<description>I&#039;m in sync again - thank you! Although only with sinewaves...
I could not find any forum on the net for users of standingwave 2, so I post some questions here.

I have searched the code unable to find out whether it is possible to pan sinesounds..

Also, the sinesounds &quot;pops(clicks)&quot; on start and stop. Why is this?</description>
		<content:encoded><![CDATA[<p>I&#8217;m in sync again &#8211; thank you! Although only with sinewaves&#8230;<br />
I could not find any forum on the net for users of standingwave 2, so I post some questions here.</p>
<p>I have searched the code unable to find out whether it is possible to pan sinesounds..</p>
<p>Also, the sinesounds &#8220;pops(clicks)&#8221; on start and stop. Why is this?</p>
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		<title>Comment on StandingWave2: an open source AS3 audio library by Fernando</title>
		<link>http://joeberkovitz.com/blog/2009/05/15/standingwave-open-source-as3-audio/comment-page-1/#comment-88373</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Tue, 13 Jul 2010 14:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=186#comment-88373</guid>
		<description>I&#039;ve been reading through the docs and your library looks exactly like what I want. I&#039;m in the middle of making a game independently and I had the crazy idea of having generative music in it. This will make my life so much happier. I&#039;ll link you to it once it&#039;s finished.
Good work!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading through the docs and your library looks exactly like what I want. I&#8217;m in the middle of making a game independently and I had the crazy idea of having generative music in it. This will make my life so much happier. I&#8217;ll link you to it once it&#8217;s finished.<br />
Good work!</p>
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		<title>Comment on MVCS by Flex and Flash Developer &#8211; Jesse Warden dot Kizz-ohm &#187; Blog Archive &#187; How to Use RobotLegs On Top of Gaia: Part Deux</title>
		<link>http://joeberkovitz.com/blog/reviewtube/comment-page-1/#comment-86419</link>
		<dc:creator>Flex and Flash Developer &#8211; Jesse Warden dot Kizz-ohm &#187; Blog Archive &#187; How to Use RobotLegs On Top of Gaia: Part Deux</dc:creator>
		<pubDate>Tue, 18 May 2010 19:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.joeberkovitz.com/blog/?page_id=61#comment-86419</guid>
		<description>[...] A MVCS framework for Flex, Flash, and pure AS3 [...]</description>
		<content:encoded><![CDATA[<p>[...] A MVCS framework for Flex, Flash, and pure AS3 [...]</p>
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		<title>Comment on StandingWave2: an open source AS3 audio library by Henry</title>
		<link>http://joeberkovitz.com/blog/2009/05/15/standingwave-open-source-as3-audio/comment-page-1/#comment-86346</link>
		<dc:creator>Henry</dc:creator>
		<pubDate>Sun, 16 May 2010 19:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=186#comment-86346</guid>
		<description>As a non developer I find it hard to get started because there&#039;s no example that easily compiles in Flash CS4.

However I managed to make a first sound with it - a first sense of achievement!</description>
		<content:encoded><![CDATA[<p>As a non developer I find it hard to get started because there&#8217;s no example that easily compiles in Flash CS4.</p>
<p>However I managed to make a first sound with it &#8211; a first sense of achievement!</p>
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		<title>Comment on StandingWave2: an open source AS3 audio library by joe</title>
		<link>http://joeberkovitz.com/blog/2009/05/15/standingwave-open-source-as3-audio/comment-page-1/#comment-86343</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Sun, 16 May 2010 17:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=186#comment-86343</guid>
		<description>It&#039;s been used in a bunch of Flash projects. Others have had luck using the library in CS3, so I&#039;m not sure what the problem is in CS4.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been used in a bunch of Flash projects. Others have had luck using the library in CS3, so I&#8217;m not sure what the problem is in CS4.</p>
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		<title>Comment on StandingWave2: an open source AS3 audio library by Henry</title>
		<link>http://joeberkovitz.com/blog/2009/05/15/standingwave-open-source-as3-audio/comment-page-1/#comment-86342</link>
		<dc:creator>Henry</dc:creator>
		<pubDate>Sun, 16 May 2010 17:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=186#comment-86342</guid>
		<description>Hi Joe
I wish I could take part in the &quot;Happy audio coding!&quot;. However there seems to be no chance to produce the quitest peep in Flash CS4. Is it possible that you mean &quot;Flex&quot; when you say &quot;Flash&quot;? If not - why do you put so much effort in an open source version that excludes people using the most popular Flash development tool? I would love to use your library creativly but endless error messages are too frustrating.</description>
		<content:encoded><![CDATA[<p>Hi Joe<br />
I wish I could take part in the &#8220;Happy audio coding!&#8221;. However there seems to be no chance to produce the quitest peep in Flash CS4. Is it possible that you mean &#8220;Flex&#8221; when you say &#8220;Flash&#8221;? If not &#8211; why do you put so much effort in an open source version that excludes people using the most popular Flash development tool? I would love to use your library creativly but endless error messages are too frustrating.</p>
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		<title>Comment on StandingWave2: an open source AS3 audio library by craig</title>
		<link>http://joeberkovitz.com/blog/2009/05/15/standingwave-open-source-as3-audio/comment-page-1/#comment-85619</link>
		<dc:creator>craig</dc:creator>
		<pubDate>Tue, 04 May 2010 23:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=186#comment-85619</guid>
		<description>Joe,
I&#039;m a big fan of noteflight and have recently started building instruments - and attempting to use standingwave. I get build errors with the zip archive with Flash Builder 4. I&#039;m assuming it must be from the compiled .swf&#039;s - so I&#039;ve tried to download the source - but I get invalid URL from subversion (of which I&#039;m a newbie). Is the url correct on the google code site? Thanks for making this library public. What a service to us all.</description>
		<content:encoded><![CDATA[<p>Joe,<br />
I&#8217;m a big fan of noteflight and have recently started building instruments &#8211; and attempting to use standingwave. I get build errors with the zip archive with Flash Builder 4. I&#8217;m assuming it must be from the compiled .swf&#8217;s &#8211; so I&#8217;ve tried to download the source &#8211; but I get invalid URL from subversion (of which I&#8217;m a newbie). Is the url correct on the google code site? Thanks for making this library public. What a service to us all.</p>
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		<title>Comment on Apple Dev Program takes stand on nature of consciousness by David</title>
		<link>http://joeberkovitz.com/blog/2010/04/08/apple-takes-stance-on-consciousness/comment-page-2/#comment-84915</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 22 Apr 2010 17:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=244#comment-84915</guid>
		<description>I&#039;m a bit surprised, by reading the comments it seems there are not many programmers here. So every app that uses a cross-platform library is crap, huh? Every game made in Unity or that uses say Box2D or OpenGL is crap, cause they are cross-platform? Cause You don&#039;t even NEED to write a CP app to use CP libraries. As a programmer I learned early to not reinvent the wheel, and that code reuse is good. Apple is basically saying that if I wrote an awsome library originally in say Java, and I want to port it to C to use on my iPhone app I can&#039;t and that&#039;s a &quot;GOOD THING&quot;? How does that make any sense?

By the way, great article, even though you dont &quot;write&quot; in your mind, you could just write a mockup of your thoughts on paper in pseudo code, and that would be the &quot;original&quot; language you wrote your programm, so that clause doesn&#039;t hold up at all anyway.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a bit surprised, by reading the comments it seems there are not many programmers here. So every app that uses a cross-platform library is crap, huh? Every game made in Unity or that uses say Box2D or OpenGL is crap, cause they are cross-platform? Cause You don&#8217;t even NEED to write a CP app to use CP libraries. As a programmer I learned early to not reinvent the wheel, and that code reuse is good. Apple is basically saying that if I wrote an awsome library originally in say Java, and I want to port it to C to use on my iPhone app I can&#8217;t and that&#8217;s a &#8220;GOOD THING&#8221;? How does that make any sense?</p>
<p>By the way, great article, even though you dont &#8220;write&#8221; in your mind, you could just write a mockup of your thoughts on paper in pseudo code, and that would be the &#8220;original&#8221; language you wrote your programm, so that clause doesn&#8217;t hold up at all anyway.</p>
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		<title>Comment on Apple Dev Program takes stand on nature of consciousness by Ira Hochman</title>
		<link>http://joeberkovitz.com/blog/2010/04/08/apple-takes-stance-on-consciousness/comment-page-2/#comment-84841</link>
		<dc:creator>Ira Hochman</dc:creator>
		<pubDate>Wed, 21 Apr 2010 15:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=244#comment-84841</guid>
		<description>CORRECTION: In my argument above, I should have said that Apple&#039;s agreement clearly states that your code is your own &amp; the relationship is one of independent contractor.</description>
		<content:encoded><![CDATA[<p>CORRECTION: In my argument above, I should have said that Apple&#8217;s agreement clearly states that your code is your own &amp; the relationship is one of independent contractor.</p>
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		<title>Comment on Apple Dev Program takes stand on nature of consciousness by Ira Hochman</title>
		<link>http://joeberkovitz.com/blog/2010/04/08/apple-takes-stance-on-consciousness/comment-page-2/#comment-84840</link>
		<dc:creator>Ira Hochman</dc:creator>
		<pubDate>Wed, 21 Apr 2010 15:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://joeberkovitz.com/blog/?p=244#comment-84840</guid>
		<description>Joe-

Thanks for the clever writeup. The metaphysical aspect is part of the underlying argument that I make on my blog that the use of &quot;original&quot; in 3.3.1 does not have true legal meaning. If I decide to prototype my program with carrot sticks and olives on a yellow legal pad am I disqualified from the App Store? If I eat the evidence, who will know? ;-)

Combine your argument with the fact that Apple&#039;s agreement clearly states that your code is entirely your own property and you have Apple attempting to modify property law with ill-defined terms. I also agree that cross-platform and other transformation tools do not automatically equate to &quot;bad&quot; software and in certain situations, such as Chris Allen presents, it improves the end result.

But we can toss all these arguments aside as everyone who has signed on as an iPhone Developer accepted Apple as the final arbiter, for any reason or none at all, on whether an app gets into the store. People were hoping Apple would be gentle in this regard, but with this clause Apple is broadcasting the message that you can drop the adjective from benevolent dictator.</description>
		<content:encoded><![CDATA[<p>Joe-</p>
<p>Thanks for the clever writeup. The metaphysical aspect is part of the underlying argument that I make on my blog that the use of &#8220;original&#8221; in 3.3.1 does not have true legal meaning. If I decide to prototype my program with carrot sticks and olives on a yellow legal pad am I disqualified from the App Store? If I eat the evidence, who will know? ;-)</p>
<p>Combine your argument with the fact that Apple&#8217;s agreement clearly states that your code is entirely your own property and you have Apple attempting to modify property law with ill-defined terms. I also agree that cross-platform and other transformation tools do not automatically equate to &#8220;bad&#8221; software and in certain situations, such as Chris Allen presents, it improves the end result.</p>
<p>But we can toss all these arguments aside as everyone who has signed on as an iPhone Developer accepted Apple as the final arbiter, for any reason or none at all, on whether an app gets into the store. People were hoping Apple would be gentle in this regard, but with this clause Apple is broadcasting the message that you can drop the adjective from benevolent dictator.</p>
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